United Coalition of the Homeworld (UCH)
The Zirax Empire (ZRX)
Polaris Megacorporation (POL)
The Tal'on Clans (TAL)
Kriel Broodswarm (KRL)
The Legacy (LGC)
The Trade Federation (TRA)
Data Package: Trade Commodities
Data Package: Shield Combat
Data Package: Base Attacks
Data Package: CPU Management
Data Package: Mass and Volume
Data Package: Weapon Effects
Data Package: Supporting Reforged Eden
Ecology of Empyrion
Medical Database
* * * * * * * * Project Eden 2 Info * * * * * * * *
READ FIRST: Getting Started and FAQ
About Reforged Eden
Links and Info
About Reforged Eden 2
Troubleshooting and Bug Reports
Links
Support the Authors
Table of Contents
Galaxy, Sectors, and Planets
Resources and Components
Mechanics
Combat
Weapons and Devices
About
Reforged Eden 2 is a complete game overhaul that combines Vermillion's Reforged Galaxy 2 and ravien_ff's Project Eden 2 content into a single scenario.
Nearly every block, weapon, POI, planet, trader, and mission has been updated or replaced and a large amount of new content added. This greatly changes the game experience.
Reforged Eden 2 is very different in many ways from Reforged Eden 1 with different block limits, CPU allocation, power usage, etc. Some of the values may seem shocking at first if you are coming from Reforged Eden 1 but this is why it's important to look at Reforged Eden 2 as its own scenario.

Reforged Eden 2 increases the overall difficulty and slows down progression. It is intended for experienced players looking for a more difficult, long term PvE experience with a variety of ways to progress and new things to explore.

Blueprints created for Reforged Eden 2 may not be compatible with the base game or Reforged Eden 1 and blueprints for the base game or Reforged Eden 1 may require extensive refit to work properly in Reforged Eden 2.
The scenario is still under active development so this information is subject to change. Please see the update notes for the latest information.

United Coalition of the Homeworld (UCH)
The Zirax Empire (ZRX)
Polaris Megacorporation (POL)
The Tal'on Clans (TAL)
Kriel Broodswarm (KRL)
The Legacy (LGC)
The Trade Federation (TRA)
Data Package: Trade Commodities
Data Package: Shield Combat
Data Package: Base Attacks
Data Package: CPU Management
Data Package: Mass and Volume
Data Package: Weapon Effects
Data Package: Supporting Reforged Eden
Ecology of Empyrion
Medical Database
* * * * * * * * Project Eden 2 Info * * * * * * * *
READ FIRST: Getting Started and FAQ
About Reforged Eden
Links and Info
About Reforged Eden 2
Troubleshooting and Bug Reports
Links
Support the Authors
Table of Contents
Galaxy, Sectors, and Planets
Resources and Components
Mechanics
Combat
Weapons and Devices
About
Reforged Eden 2 is a complete game overhaul that combines Vermillion's Reforged Galaxy 2 and ravien_ff's Project Eden 2 content into a single scenario.
Nearly every block, weapon, POI, planet, trader, and mission has been updated or replaced and a large amount of new content added. This greatly changes the game experience.
Reforged Eden 2 is very different in many ways from Reforged Eden 1 with different block limits, CPU allocation, power usage, etc. Some of the values may seem shocking at first if you are coming from Reforged Eden 1 but this is why it's important to look at Reforged Eden 2 as its own scenario.

Reforged Eden 2 increases the overall difficulty and slows down progression. It is intended for experienced players looking for a more difficult, long term PvE experience with a variety of ways to progress and new things to explore.

Blueprints created for Reforged Eden 2 may not be compatible with the base game or Reforged Eden 1 and blueprints for the base game or Reforged Eden 1 may require extensive refit to work properly in Reforged Eden 2.
The scenario is still under active development so this information is subject to change. Please see the update notes for the latest information.

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