* * * * * * * * Project Eden 2 Info * * * * * * * *
READ FIRST: Getting Started and FAQ
About Reforged Eden
Table of Contents
Galaxy, Sectors, and Planets
Resources and Components
Mechanics
Combat
Tips and Tricks
Armor
Handheld Weapons
Weapon Basics
Weapon Types
Damage
Weapon Spread and Recoil
Homing
Range
Rate of Fire
Magazine Size and Reload Time
Headshot Multiplier
Durability and Repairs
Weapon Mods
Weapon Bonuses and Penalties
Status Effects and Medical
Enemies
POIs
Shields
Mounted Weapons and Turrets
Base Attacks and Reinforcements
Insignias and Bounty Hunting
Weapons and Devices
Durability and Repairs
Durability: The current and maximum durability of a weapon. Firing the weapon reduces its current durability. Each shot has a chance to lower the durability of the weapon by 1. Faster firing weapons typically have a lower chance of durability loss per shot than slower firing weapons. When a weapon runs completely out of durability it can no longer be used until it's repaired. Broken weapons can still be sold to traders, deconstructed, or placed into the factory.
Repairs Left: Weapons can be repaired a limited number of times in a Repair Station. Repair stations can be added to any ship or base or found at most trading stations.
Alien and advanced weapons may require repair at a weapons mod trader available in most trading stations.
United Coalition of the Homeworld (UCH)
The Zirax Empire (ZRX)
Polaris Megacorporation (POL)
The Tal'on Clans (TAL)
Kriel Broodswarm (KRL)
The Legacy (LGC)
The Trade Federation (TRA)
Data Package: Trade Commodities
Data Package: Shield Combat
Data Package: Base Attacks
Data Package: CPU Management
Data Package: Mass and Volume
Data Package: Weapon Effects
Data Package: Supporting Reforged Eden
Ecology of Empyrion
Medical Database
* * * * * * * * Project Eden 2 Info * * * * * * * *
READ FIRST: Getting Started and FAQ
About Reforged Eden
Table of Contents
Galaxy, Sectors, and Planets
Resources and Components
Mechanics
Combat
Tips and Tricks
Armor
Handheld Weapons
Weapon Basics
Weapon Types
Damage
Weapon Spread and Recoil
Homing
Range
Rate of Fire
Magazine Size and Reload Time
Headshot Multiplier
Durability and Repairs
Weapon Mods
Weapon Bonuses and Penalties
Status Effects and Medical
Enemies
POIs
Shields
Mounted Weapons and Turrets
Base Attacks and Reinforcements
Insignias and Bounty Hunting
Weapons and Devices
Durability and Repairs
Durability: The current and maximum durability of a weapon. Firing the weapon reduces its current durability. Each shot has a chance to lower the durability of the weapon by 1. Faster firing weapons typically have a lower chance of durability loss per shot than slower firing weapons. When a weapon runs completely out of durability it can no longer be used until it's repaired. Broken weapons can still be sold to traders, deconstructed, or placed into the factory.
Repairs Left: Weapons can be repaired a limited number of times in a Repair Station. Repair stations can be added to any ship or base or found at most trading stations.
Alien and advanced weapons may require repair at a weapons mod trader available in most trading stations.